Virtual Reality (VR/XR) and
Real-Time Simulation
Interactive simulations and immersive XR experiences for performance-critical workloads using Unity, Unreal Engine 5 and OpenXR.
View projects ↗Engineering real-time simulation systems, VR/XR architectures, game engine cores, and scientific computing with C++, C#, and Python.
I am a computer engineer based in Ankara, working in simulation & VR/XR. My work connects software systems, real-time technology and applied AI. From Unity and Unreal Engine 5 XR workflows to C++ game engines built from scratch, local-first applications and source-grounded RAG systems, I create testable, performance-focused software.
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Measurable engineering solutions, from game engine internals to runtime diagnostics and context-aware AI pipelines.
Interactive simulations and immersive XR experiences for performance-critical workloads using Unity, Unreal Engine 5 and OpenXR.
View projects ↗Verifiable AI and context engineering grounded in source documents, using Python, FastAPI and hybrid vector search.
View on GitHub ↗Modular game engines and rendering infrastructure built from scratch with C++, SDL2, OpenGL and an Entity Component System (ECS).
View on GitHub ↗Zero-allocation profiling tools that expose FPS, draw calls, garbage collection allocations and runtime events.
View on GitHub ↗Research into end-to-end data acceleration, threshold-based plasma logic models and distributed state machines.
View on GitHub ↗Unity editor extensions, standalone VR deployment automation and local-first protocol bridges built with .NET and Kotlin.
View on GitHub ↗SIMULATION
ARCHITECTURE
VALIDATION
I choose technology for the problem. Across C++, C# and Python, I model real system behavior, expose runtime metrics and validate results with measurements.
C++ · SDL2 · OPENGL · ECS
PYTHON · FASTAPI · RAG · HYBRID SEARCH
PYTHON · SIMULATION · FEC · BENCHMARK
C# · UNITY · VR/XR · DIAGNOSTICS
PYTHON · CONTEXT ENGINEERING · AI AGENT
PYTHON · SCIENTIFIC COMPUTING · ZENODO DOI · PLASMA LOGIC
My Cisco and IBM certificates cover programming, AI, data science, networking and cybersecurity, with verification through Credly.
Advanced C++ programming, object-oriented architecture, templates, memory management and systems-level software development.
Verify on Credly ↗AI systems, natural language processing, machine learning workflows and ethical, verifiable model design.
Verify on Credly ↗Structured and unstructured data modeling, processing pipelines, analytical validation and data engineering principles.
Verify on Credly ↗TCP/IP networking, network topologies, packet routing, end-to-end transmission and network diagnostics.
Verify on Credly ↗Endpoint security, operating system hardening, threat detection and secure software runtime principles.
Verify on Credly ↗Cybersecurity architecture, data privacy, attack surface analysis and defensive systems engineering.
Verify on Credly ↗Get in touch to discuss real-time simulation, VR/XR, game engine architecture, AI projects or engineering collaborations.
Connect on LinkedIn ↗Explore my open-source repositories, research publications and verified certificates, then reach me directly on LinkedIn to discuss engineering projects.
Message me on LinkedIn ↗