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FAHRI AYBARS BARUT · COMPUTER ENGINEER

Real-time worlds,
computational architectures.

Engineering real-time simulation systems, VR/XR architectures, game engine cores, and scientific computing with C++, C#, and Python.

Engineering real-time simulation systems, VR/XR architectures, game engine cores, and scientific computing with C++, C#, and Python.
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UNREAL ENGINE 5 ✦ UNITY ✦ OPENXR ✦ C++ ✦ C# ✦ PYTHON ✦ ARTIFICIAL INTELLIGENCE & RAG ✦ SIMULATION ✦

I make complex systems measurable and visible through engineering.

I am a computer engineer based in Ankara, working in simulation & VR/XR. My work connects software systems, real-time technology and applied AI. From Unity and Unreal Engine 5 XR workflows to C++ game engines built from scratch, local-first applications and source-grounded RAG systems, I create testable, performance-focused software.

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Fahri Aybars Barut — Real-time worlds, computational architectures.
40+Open-source engineering repositories and developer tools

Across disciplines,
system-focused architecture.

Measurable engineering solutions, from game engine internals to runtime diagnostics and context-aware AI pipelines.

02

Artificial Intelligence and
RAG Systems

Verifiable AI and context engineering grounded in source documents, using Python, FastAPI and hybrid vector search.

View on GitHub ↗
03

Game Engine Architecture
and Graphics Systems

Modular game engines and rendering infrastructure built from scratch with C++, SDL2, OpenGL and an Entity Component System (ECS).

View on GitHub ↗
04

Performance and
Diagnostic Tools

Zero-allocation profiling tools that expose FPS, draw calls, garbage collection allocations and runtime events.

View on GitHub ↗
05

Network Simulation and
Distributed Systems

Research into end-to-end data acceleration, threshold-based plasma logic models and distributed state machines.

View on GitHub ↗
06

Developer Tools and
Local-First Software

Unity editor extensions, standalone VR deployment automation and local-first protocol bridges built with .NET and Kotlin.

View on GitHub ↗

SIMULATION
ARCHITECTURE
VALIDATION

Understand the system,
build its core,
then validate.

I choose technology for the problem. Across C++, C# and Python, I model real system behavior, expose runtime metrics and validate results with measurements.

Real-time performance Testable architecture Open source and validation

Selected engineering
projects.

Browse all GitHub repositories →

Verified technical
skills.

My Cisco and IBM certificates cover programming, AI, data science, networking and cybersecurity, with verification through Credly.

01 · CISCO

Cisco C++
Advanced

Advanced C++ programming, object-oriented architecture, templates, memory management and systems-level software development.

Verify on Credly ↗
02 · IBM

IBM Artificial Intelligence
Fundamentals

AI systems, natural language processing, machine learning workflows and ethical, verifiable model design.

Verify on Credly ↗
03 · IBM

IBM Data
Fundamentals

Structured and unstructured data modeling, processing pipelines, analytical validation and data engineering principles.

Verify on Credly ↗
04 · CISCO

Cisco Networking
Basics

TCP/IP networking, network topologies, packet routing, end-to-end transmission and network diagnostics.

Verify on Credly ↗
05 · CISCO

Cisco Endpoint
Security

Endpoint security, operating system hardening, threat detection and secure software runtime principles.

Verify on Credly ↗
06 · CISCO

Cisco Introduction to
Cybersecurity

Cybersecurity architecture, data privacy, attack surface analysis and defensive systems engineering.

Verify on Credly ↗

Have a system
we could build together?

Get in touch to discuss real-time simulation, VR/XR, game engine architecture, AI projects or engineering collaborations.

Connect on LinkedIn ↗

Projects and collaboration:
let’s connect.

Explore my open-source repositories, research publications and verified certificates, then reach me directly on LinkedIn to discuss engineering projects.

Message me on LinkedIn ↗
LinkedIn
linkedin.com/in/fahriaybarsbarut1853 ↗
GitHub
github.com/AybarsBarut ↗
Research Publication (Zenodo DOI)
doi.org/10.5281/zenodo.20589245 ↗
Location
Ankara, Türkiye